
If that’s not enough red flags for you, you should also know that the game was only available for three weeks and that nobody even knew what the monkey butt key would unlock. In other words, Dookey Dash barely fulfilled the requirements of a video game and yet still managed to be a pay-to-win game.

Plus, certain NFTs that were more valuable than others granted higher tiers of “sewer passes,” which provided bonuses that made accruing points even easier. People could only play the game if they owned a “sewer pass,” which they could only receive if they had Bored Ape or Mutant Ape NFT. Whoever got the all-time high score got the grand prize of an interdimensional key…that was stuck in a monkey’s butt. For the most part, the game was just a basic endless runner that required you to swim through sewers and collect points. Why spend hundreds, if not thousands, of dollars on a digital receipt for a picture of randomized assets and textures when you can spend a fraction of that money on…well, games, hardware, Warhammer/ Warhammer 40K miniatures, accessories, or pretty much any similar product? As Utsumi also noted, most of the games that incorporate blockchain technology are not only not fun to play but are inherently exploitative.įor instance, earlier this year, the Bored Ape Yacht Club (arguably the most infamous NFT collection out there) released its first NFT game, Dookey Dash. Along with concerns that the energy required to generate these digital tokens allegedly sped up climate change, the incentive to even care about such things in the first place has long been called into question. Of course, many gamers have long disliked NFT and blockchain-centric products on principle. Sega is just the latest company to pull a blockchain 180°. Ubisoft has seemingly stepped back from its original blockchain plans, and Square Enix went so far as to replace their CEO who wanted to focus on NFT games. But since then, many of these publishers have abandoned, or seriously altered, their original plans. Companies such as Square Enix, Ubisoft, and Bandai Namco expressed serious interest in NFTs and other blockchain tech even as the market crumbled around them. However, not only did companies such as Sega seemingly stick to their non-fungible tactics, but others joined in. One year later, they were largely proven right. Those plans drew the ire of many gamers, as even though NFTs saw explosive growth in 2020 and early 2021, plenty of people saw the writing on the wall and predicted the blockchain bubble would burst. Utsumi’s declaration probably came as a sigh of relief to fans who remember the day Sega announced it would start selling NFTs and explore other blockchain concepts. What’s the point if games are no fun?” Given what we’ve seen of play-to-earn titles so far, it’s hard to argue against Utsumi’s pleasantly blunt statement. As Utsumi told Bloomberg, “The action in play-to-earn games is boring. What’s even more interesting than Sega’s recent decision to abandon the blockchain are their reasons for making that decision. All potential crypto and NFT products have been put on (hopefully) permanent ice.

That means no third-party blockchain projects and no in-house blockchain games. Yesterday, Sega’s co-Chief Operating Officer Shuji Utsumi told Bloomberg News that his company is abandoning most of its crypto-related plans. Thankfully, Sega has finally realized that isn’t the case. For some reason, many game companies seemed to think that controversial blockchain concepts were going to be the future of gaming. This tactic doesn’t always work (just look at the Kinect and Virtual Boy), but it has resulted in more than a few successes.

In order to survive, let alone thrive, in the video game industry, you have to pursue the next big thing.
